Rainbow Six Extraction: List of all Operators and abilities
Rainbow Six Extraction is a horror-inspired co-op shooter prepare in the iconic universe of Rainbow Half-dozen Siege. Dissimilar its PvP counterpart, Ubisoft's latest Tom Clancy championship pits players against hordes of alien enemies in an interesting PvE experiment. Surviving these hostile encounters volition require a bully deal of communication, strategy, a solid squad, and stealth.
Thankfully, Ubisoft Montreal accept provided loads of flexibility for these treacherous incursions past delivering an impressive suite of unique characters with specialty tools and varying stats. For players looking to coordinate a battle programme before facing off against the mortiferous Archaeans, here's a breakdown of every Rainbow Six Extraction Operator and their abilities.
Tachanka
Tachanka is a cool, calm, and collected fellow member of REACT with a history of feel with the Russian Spetsnaz. What he lacks in movement speed, he more than makes up for in heavy armor and raw firepower. His mounted light machine gun (LMG) provides the squad with a deadly but stationary combat ability.
Stats: Speed - 1/five | Armor - three/5
Ability: Mounted LMG – Deploys a mounted LMG for anyone to apply.
Starting Weapon: SASG-12 semi-automatic shotgun
Fuze
Fuze is a demolitions skillful with an affinity for using improvised materials to blow things upwardly. Fuze shines when it comes to dispatching alien enemies, even if he's on the slower side. Armed with mountable cluster charges, few walls are thick enough to finish his explosive accelerate.
Stats: Speed – 1/5 | Armor – three/five
Ability: Cluster Charge – Deploys remotely detonable charges on walls, releasing cluster grenades on the other side upon activation.
Starting Weapon: 6P41 LMG
Capitáo
Capitáo is a well-respected member of the REACT squad with fantastic leadership qualities. Capitáo sports splendid motion speed simply limited armor. His versatile crossbow can burn down smoke or venom bolts, which tin can exist strategically used to gain the upper paw in the fight against the Archaeans.
Stats: Speed – three/5 | Armor – 1/5
Ability: TAC MKO Crossbow – Silently shoot bolts, which detonate on impact. Tin can alternate between smoke screen bolts and venom bolts.
Starting Weapon: PARA-308 attack rifle
Rook
An infrequent marksman, Rook is known to adapt under intense stress successfully. Rook provides outstanding support during potentially overwhelming encounters thanks to his heavy armor plates. He can also drop armor supply caches, providing additional protection to himself and his teammates.
Stats: Speed – i/5 | Armor – 3/v
Ability: Armor Pack – Drops a pack of armor plates for the team, granting damage resistance. Anyone wearing armor always falls to Downed instead of KO.
Starting Weapon: P90 submachine gun
Jäger
Jäger is an skillful helicopter pilot who volunteered to join REACT when it was formed. After seeing the alien parasite's destruction, Jäger wants to be one of the reasons it got defeated. His deployable automated turrets are a considerable asset for whatsoever squad looking to get a picayune breathing room in a firefight.
Stats: Speed – 3/5 | Armor 2/5
Ability: Active Defence – Deploys an automatic turret with five rounds. It attacks and intercepts projectiles in the expanse.
Starting Weapon: M870 shotgun
IQ
IQ is a recon specialist eager to get ahead of the Archaean threat, and volition use her technical know-how to assist allies in locating and gathering survival resource. IQ's portable scanner is a valuable tool for teammates who desperately demand med-kits or ammunition.
Stats: Speed – 3/v | Armor – 1/5
Ability: Red MK Four Spectre – Detects REACT Equipment and more through obstacles.
Starting Weapon: AUG A2 assault rifle
Gridlock
Gridlock is incredibly skilled when information technology comes to robotics and mechanical systems, and her experience with the SASR earned her a position on the REACT team. Employ Gridlock's anti-personnel traps to damage and boring conflicting enemies to better control the battlefield.
Stats: Speed – 1/v | Armor - 3/5
Ability: Trax Stingers – Throws and deploys traps on the basis. Enemies on the trap take damage and are slowed while over information technology.
Starting Weapon: F90 Assault Rifle
Nomad
Known for her exceptional endurance, Nomad served years with the Mountain Infantry of GIGR earlier joining REACT. Understanding that this newfound parasite could infest any climate, Nomad is committed to eliminating the threat. Her repulsion mines should offering excellent pushing power for any squad.
Stats: Speed – 2/five | Armor – 2/5
Ability: Airjab Launcher – Shoots a repulsion mine, knocking back enemies defenseless in the blast. Also clears the area of hazards.
Starting Weapon: AK-74M assault burglarize
Fume
Smoke is an adept in chemistry and biology, and his years of experience make him a vital nugget for REACT. A product of his own making, Smoke's toxic gas grenades are specifically designed to have down these new conflicting enemies.
Stats: Speed – ii/5 | Armor – ii/5
Ability: Remote Gas Grenades – Throws remotely detonated Z9 grenades, dealing damage to whatsoever enemy in the gas.
Starting Weapon: L85A2 attack burglarize
Ela
Information technology'south no secret that Ela has a problem with authority. While this can make her unpredictable, there'south no denying her value in the fight confronting the Archaeans. With devastating concussive mines, Ela brings some powerful tools to any incursion.
Stats: Speed – three/v | Armor – ane/5
Power: GRZMOT Mine – Throws sticky proximity mines, stunning enemies caught in the blast. Mines recharge over time.
Starting Weapon: Scorpion EVO 3 automobile gun
Sledge
While stealth is typically the road for success in tense REACT missions, sometimes y'all demand a little animate being force. That's where Sledge comes in, and his enormous sledgehammer makes quick piece of work of walls and obstacles in the squad's way.
Stats: Speed – three/v | Armor - 2/v
Power: Tactical Hammer – Equips a tactical hammer that can stun enemies and destroy walls to create new paths.
Starting Weapon: M590A1 shotgun
Alibi
With an illustrious history of taking down crime rings with G.I.S, Alibi is a seasoned Rainbow Half-dozen operator. Her network infiltration skills will testify disquisitional to REACT's success. Alibi's decoys tin help distract enemies and gratis your squad up for stealthy takedowns.
Stats: Speed – 3/5 | Armor - 1/5
Ability: Prisma – Throws decoys that can attract any enemies in the area. Enemies attacking the decoy will get scanned.
Starting Weapon: Mx4 Storm SMG
Lion
King of beasts was a crucial figure in containing the original outbreak in New Mexico. His background in recon and experience with the parasite makes him a skilled asset for team REACT. With Lion'southward impressive drone, you lot'll never need to worry about the whereabouts of enemies.
Stats: Speed – 2/5 | Armor - ii/v
Power: EE-Ane-D Drone – Detects all moving enemies in the surface area for a short duration. Can be used again after a cooldown.
Starting Weapon: V308 assail rifle
Acuity
The background of this mysterious figure remains unknown. However, REACT recruited this skilled operator for his knowledge of electric technology. Equipped with a tactical cloak, Vigil manages to keep enemies wholly unaware of his position.
Stats: Speed – 3/v | Armor – ane/5
Ability: ERC-8 Disruptor – Disrupts enemies, making him undetectable for a short duration. Can be used once more after a cooldown.
Starting Weapon: K1A1 motorcar gun
Hibana
Hibana has a long resume involving counter-terrorism and risky infiltrations. This expertise fabricated her ane of the kickoff members of REACT. Her unique sticky grenade launcher delivers destructive prowess to any incursion.
Stats: Speed – 4/5 | Armor – 1/five
Ability: X-Kairos – Fires explosives that remote detonate and stick to all surfaces. Ignores enemy carapace.
Starting Weapon: Blazon-98 assault burglarize
Finka
A medical skilful with years of experience with Russian Spetsnaz makes Finka a vital member of the team. Charged by her medical status, Finka developed her ain nanobot-driven adrenaline boost, which volition keep herself and squad members in the fight for as long as possible.
Stats: Speed - 2/five | Armor - three/5
Ability: Adrenal Surge – Temporarily boosts team and response and survival. Revives any downed teammates and prevents KO.
Starting Weapon: SPEAR .308 assault rifle
Pulse
Pulse has a prolific background in FBI biometrics, and this cognition made him a high-profile recruitment target for REACT. Pulse recalibrated a cardiac sensor to notice Archaean physiology to counter the alien threat.
Stats: Speed – three/v | Armor – i/5
Ability: Cardiac Sensor – Find VIPs, MIAs, and Nests through obstacles.
Starting Weapon: M1014 shotgun
Doc
While Physician shines equally a medical skillful, he's equally skilled in dispatching threats with intimidating firepower. His invaluable STIM pistol delivers bursts of health to allies. He can even revive downed squadmates from a distance.
Stats: Speed – ii/five | Armor – 3/5
Ability: Health Shots – Fires his Stim Pistol to heal 20 or revive himself of his teammates when downed.
Starting Weapon: SG-CQB shotgun
And so many options
With 18 operators to choose from, Rainbow 6 Extraction offers a genuinely impressive amount of customization and team flexibility. Finding a office that suits your playstyle may have a piffling trial and mistake, but your experimentation will be heavily rewarded. Rainbow Six Extraction might not exist 1 of the best shooters on Xbox for more casual players, but it's hard not to celebrate the game'south fantastic bandage of playable characters.
Tense co-op action
Rainbow Vi Extraction
Fight the conflicting outbreak.
Embracing elements of Rainbow Six Siege through a cooperative lens, Rainbow Six Quarantine sees Operators deployed to tackle a deadly alien parasite. It's a new twist on Ubisoft's long-running tactical shooter.
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